# ASO Benchmarks & Conversion Data Industry data from AppTweak, SplitMetrics, Sensor Tower, and others. Updated March 2026. ## Conversion Rate Benchmarks by Category **Average CVR (page view to install):** - iOS overall: **25.0%** - Google Play overall: **27.3%** | Category | iOS CVR | Google Play CVR | | ----------------- | -------------- | --------------- | | Navigation | 115%\* | -- | | Auto & Vehicles | -- | 70.5% | | Business | 66.7% | -- | | Music (Games) | -- | 45.0% | | Utilities & Tools | -- | 36.8% | | Shopping | -- | 27.7% | | Health & Fitness | -- | 23.2% | | Finance | -- | 19.7% | | Food & Drink | -- | 13.1% | | Games (Board) | 1.2% | 7.3% | | Games (overall) | 3-5% realistic | -- | \*Above 100% = some users install from search without visiting product page. Source: AppTweak 2025 Benchmarks Report (H1 2024 data, US market) ## Rating Impact on Conversion | Rating Change | Conversion Impact | | -------------------------- | --------------------------------------- | | 3.0 to 4.0 stars | **+89%** | | 4.0 to 4.5 stars | **+20-30%** | | 4.3 to 4.6 stars | **+22-28%** (Finance, Health) | | 0.4-star gap vs competitor | **~25% lost installs** from same search | | 3-star vs 5-star app | **50% fewer conversions** for 3-star | **Critical thresholds:** - **4.0 stars** = minimum for Apple featuring, user trust, conversion viability - **4.5+ stars** = optimal zone. Sweet spot: 4.1-4.9 - **5.0 stars** can look suspicious to users - **Below 3.5** = sharp visibility drop on both stores - **79% of users** check ratings before downloading - **50% reject** apps below 3 stars Sources: AppFollow, MobileAction, Sensor Tower, Troof.ai ## Preview Video Impact **iOS:** +20-40% conversion lift (video autoplays on product page) **Google Play:** Minimal lift (only ~6% of visitors tap to play) - Autoplay introduced in iOS 11 caused **+47% conversion jump** - Users who watch video are **2x more likely to install** - Average watch time: **4-6.5 seconds** (first 5 seconds are critical) - 50%+ of viewers watch to the end **Takeaway:** Video is high-ROI on iOS, low-ROI on Google Play. Sources: StoreMaven, SplitMetrics, Leanplum ## Screenshot Impact - **90% of users** do not scroll past the 3rd screenshot - Average scroll rate: only **17%** - Users spend **6-10 seconds** scanning before deciding - **First screenshot decides everything** - Well-designed screenshots lift conversion **20-35%** - A/B test winners see **10-25% improvement** - **Optimal count:** 4-5 for utility apps, 5-6 for complex apps - More than 6: diminishing returns, can cause decision paralysis - Top 200 apps update screenshots **2-4 times/year** - Top Google Play games update visuals **up to 8x/year** - **57% of top games** A/B tested screenshots at least 2x in 2024 Sources: AppTweak, ASOMobile, Sensor Tower ## Custom Product Pages (Apple CPPs) - Average conversion lift: **+5.9% for apps**, **+3.5% for games** - Best cases: up to **+8.6%** - Organic referral: **+2.5 percentage points** (156% lift vs 1.6% baseline) - Apple Ads CPP CVR: **55.8% in 2024** (up from 42.1% in 2023) - **Only 31% of apps** and **26% of games** use CPPs (low adoption = opportunity) - Screenshot reordering alone produced **+16.6% installs** in one case Sources: AppTweak, SplitMetrics, MobileAction ## Custom Store Listings (Google Play CSLs) - Up to **50 custom versions** per app - Case study (Lockwood/Avakin Life): **+57% CVR** over 2 months - Can target inactive/churned users (28+ days no activity) Source: Phiture, MobileAction ## In-App Events (Apple) - **55% of top 200 apps** use them regularly - +**15-20% more impressions** from editorial/browse placements - One case: **+124% surge** in total impressions - One case: **+50% impressions AND first-time downloads** - Search CVR uptick: **+10.3%** - Re-downloads increase: **+15.5%** - **Boost is short-lived** -- KPIs drop to baseline when event ends - Optimal: **2-4 active events per month** Sources: Phiture, AppTweak, Appalize ## Promotional Content (Google Play) - Apps with featuring see **2x explore acquisitions** (official Google) - +2% 28-day active users and +4% revenue on average Source: Google Play Console documentation ## A/B Test Impact Thresholds | Improvement | Classification | | ----------- | ---------------------------------- | | >10% | Strong winner -- apply immediately | | 5-10% | Meaningful winner | | 2-5% | Marginal winner | | <2% | Noise -- not significant | Source: SplitMetrics, MobileAction